Research what is out there already and use this as a starting point when planning your App and what features to include.
What is it the App will deliver? You will have to document this when you submit the App to iStore so it's a good idea to get it down on paper.
Start with A4 sheets of paper and draw out what happens on each screen. This will show you how many screens you will need.
Releasing the initial version is only the beginning. Statistics show that many users will re-engage with your application when new features are added.
As with research, it's worthwhile doing this now so take a moment to decide how you will measure the milestones for success.
Deciding your demographic influences how the App will be engineered and is another step to consider before pushing the button to go ahead.
Following on from the Storyboard, take a conservative view on the minimum no. of screens required to get you up and running.
Will your App be FREE, have a Premium Version, include ads? We can talk to you about the options and how to include them in your app.
With a flair for turning creative ideas into reality, Neil thrives on rising to new challenges, including the latest animation techniques.
Kelv brings Mobile Solutions to the party, opening up a whole new world of opportunity. Considering going Mobile? Don't miss the boat? Talk to us today.
Mark manages the release of Test Mobile Apps and the Deployment of completed Apps to both Google and IStore.
Managing and delivering projects from start to finish, 'Ops' coordinates the team to turn a design into a fully functioning App.
Heading up the Front-End Team and Website Development Team which take our creative designs and turn them into functioning solutions.
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If your app is just an idea or you are further down the line and would like some advice please get in touch.
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